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By Jonathan S. Harbour

This e-book presents an creation to the whole box of video game programming. As readers paintings during the ebook, they're going to produce operating video games: one in 2nd and one in 3D--offering a very good advent to DirectX programming. starting with an creation to uncomplicated home windows programming, this publication quick advances to the fundamentals of DirectX programming, relocating up from surfaces to textures after which to 3D types. This publication deals insurance of the introductory innovations of video game programming, paving the best way for extra complex books at the topic. Readers will improve a operating wisdom of the terminology and fundamentals of online game programming that might let them to growth to extra complex online game programming subject matters.

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23 This page intentionally left blank chapter 2 Windows Programming Basics In this chapter, I am going to show you what a simple Windows program looks like. This is valuable information that you will need in the following two chapters, which build on this knowledge. These topics will come back to haunt you later on if you have not mastered them, as the chapters to follow will rely on your basic understanding of how Windows works. It will be very helpful if you have some experience writing Windows programs already, but I won’t assume that you do.

2 Creating a new Win32 project. Most Windows compilers default to C++ files. cpp. Always choose ‘‘empty project’’ so that you can add your own file to the project. This is the standard that I will use in this book. Next up is the Application Settings dialog. 2. Note that from the choices, I’ve selected ‘‘Windows application’’ and ‘‘Empty project’’. Tip Try not to let file extensions confuse you. cpp file extension, regardless of whether you are writing C or C++ code. c extension. c extension causes some problems when compiling DirectX programs.

Messages over to another function called WinProc, which works closely with WinMain to process user input and other messages. 6 for a comparison of WinMain and WinProc. The WinMain Function Call The function call for WinMain looks like this: int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow ) Let’s go over these parameters: n The first parameter identifies the instance of the program being called, as a program may be run several times. The Windows architecture is such that program code actually runs in a single memory space to conserve memory, while program data and variables are stored in individual memory spaces.

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